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Re: [zzdev] Re: Remove bounds from Vob2D
- To: "Tuomas J. Lukka" <tjl@xxxxxxxxxxxxxxxxxxxxx>, ZZ Development <zzdev@xxxxxxxxxx>
- Subject: Re: [zzdev] Re: Remove bounds from Vob2D
- From: "B. Fallenstein" <b.fallenstein@xxxxxx>
- Date: Sat, 21 Apr 2001 00:27:09 +0200
- References: <E14poU9-0006e6-00@xxxxxxxxxxxxxxxxxxxxxxxxxxx> <3ADDFB10.9B8E68A@xxxxxx>
Oops... I seem to have forgotten this in Unsent previously. Funny,
because I did mention that on IRC today, and even did a preliminary
implementation of it. ;o)
I wrote:
>
> "Tuomas J. Lukka" wrote:
> > Modified Files:
> > Vob2D.java
> > Log Message:
> > Remove bounds from Vob2D
>
> What I forgot to mention on IRC today: this, together with the
> capability of breaking SpanVobs easily, should give us the possibility
> to do an FText-like thing, and linebreaking, stringing together (and
> breaking) SpanVobs. (because they do not need to know their position
> when we're still in the process of line-breaking...)
>
> That should simplify matters around FText considerably.
>
> - Benja