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Re: Remove bounds from Vob2D
- To: "Tuomas J. Lukka" <tjl@xxxxxxxxxxxxxxxxxxxxx>
- Subject: Re: Remove bounds from Vob2D
- From: "B. Fallenstein" <b.fallenstein@xxxxxx>
- Date: Wed, 18 Apr 2001 22:37:36 +0200
- Cc: ZZ Development <zzdev@xxxxxxxxxx>
- References: <E14poU9-0006e6-00@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
"Tuomas J. Lukka" wrote:
> Modified Files:
> Vob2D.java
> Log Message:
> Remove bounds from Vob2D
What I forgot to mention on IRC today: this, together with the
capability of breaking SpanVobs easily, should give us the possibility
to do an FText-like thing, and linebreaking, stringing together (and
breaking) SpanVobs. (because they do not need to know their position
when we're still in the process of line-breaking...)
That should simplify matters around FText considerably.
- Benja