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Navigational Devices
- To: zzdev@xxxxxxxxxx
- Subject: Navigational Devices
- From: David Sheehy <dshe1@xxxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 22 Oct 1998 07:25:06 +1000
- References: <000301bdf5f0$bedaac00$796064a7@xxxxxxxxxxxxxxxxxxxx>
- Reply-to: zzdev@xxxxxxxxxx
> I think one issue in the whole windows thing you need to consider is, how to
> use the mouse. I can think of a number of ways to use it but I think the
> most basic would be to support clicking on items to navigate. I happen to
> use a track-ball that has 4 buttons on it that could also be put to good
> use. Another add-on is the new -thumb wheel on new mice. You could even
> support a joystick. That would be neat, especially with all the additional
> buttons and such they usually have.
I agree. For a program that is supposed to be another paradigm of computing,
there certainly seems to be an over-fixation with keyboards and zigzag.
To fluidly use the conceptual possibilities, other input devices need to be
considered. I think one of those architectural/CAD 3D joysticks (with rotating
knob) would be ideal if you have deep pockets.
Also, graphics tablets and even Nintendo style data-gloves may be usable.
David