[Date Prev][Date Next][Thread Prev][Thread Next][Author Index][Date Index][Thread Index]
Re: the yearly flurry of email messages...
- To: roger gregory <roger@xxxxxxxxxx>
- Subject: Re: the yearly flurry of email messages...
- From: John Ohno <john.ohno@xxxxxxxxx>
- Date: Thu, 10 Feb 2011 16:14:44 -0500
- Cc: John Dougan <jdougan@xxxxxxx>, udanax@xxxxxxxxxx
- In-reply-to: <C1ABACD8-8074-4C98-B95B-3C94F01FA2BD@xxxxxxxxxx>
- References: <4D5323BC.7020800@xxxxxxx> <4D53A7AF.9040509@xxxxxxxxxx> <AANLkTinWtO-mYxbVT52cCWoEwMXDUv3Z3Dv3QxMqTvfO@xxxxxxxxxxxxxx> <AANLkTinec7mA2rEwrZLjrwouYDcwAP9Zk=LRfXthOAmL@xxxxxxxxxxxxxx> <C1ABACD8-8074-4C98-B95B-3C94F01FA2BD@xxxxxxxxxx>
My archive dump is:
http://namcub.accela-labs.com/projects/xu-archive-2010-10-27.tgz
It's up to date as of the date on the tin, so anything no longer
hosted is gone. Fortunately, all the xanadu sites I yanked had no
hidden files (except for sunless-sea), which means that even those
files inaccessible by hypertext are archived (including some very
broken floppy images for a bootable zz in perl). I constructed it
because I was worried about the older documents (especially the ZZ
stuff) succumbing to link rot.
On Thu, Feb 10, 2011 at 4:00 PM, roger gregory <roger@xxxxxxxxxx> wrote:
> To contribute to the flurry, a few things that I disremember if they made it
> out.
> A fix to a bug in green : Âthe bug is an = instead of an == in a for loop
> the complete smalltalk image which I don't remember if we had released
> before.
> these are currently in my home (rocket) website http://halfwaytoanywhere.com
> atÂhttp://halfwaytoanywhere.com/xu
> in particular ÂÂhttp://halfwaytoanywhere.com/xu/xanadugold/src/image
> has the image stuff for parcplace smalltalk.
> IIRC the patched version runs correctly on 64 bit linux but not Mac, 64 bit
> int I think. ÂI don't remember if the ent files are compatible, I may have
> changed the disk allocation bitmap incompatibly to get past some size
> limitations. ÂIt hadn't been changed since 1988, and wasn't ready for
> current sized disks, though I forget where it broke.
> Feel free to contact me if you have any problems accessing all this,
> Âbandwidth may be limited, right now I host this at home, if there is more
> demand, I'll put it somewhere better.
> On Feb 10, 2011, at 11:06 AM, John Dougan wrote:
>
> More flurrying...
> I've taken the Xanadu email data that is/was at Sunless-Sea and mbox-ified
> it so it should easily slide into most email programs:
> http://voidrandom.org/downloads/files/XanaduMbox.mbox.zip
> You missed the Abora project, which has used ST in some of it's
> Xanadu-related efforts:
> http://www.abora.org/
> BTW, whatever docs you manage to get, make sure the curse is removed first.
> One wonders if a careless use of black magic is the real problem with
> getting Xanadu working. Anyone know a competent witch who could clean up the
> bad energies? ;-)
> http://habitatchronicles.com/2006/06/things-you-find-while-cleaning-your-office/
> Put me down as another person interested in getting Gold running, then
> seeing where it can go from there. I would also dearly love to see the
> internals documentation.
> Cheers,
> ÂÂ-- John
>
> On Thu, Feb 10, 2011 at 07:43, John Ohno <john.ohno@xxxxxxxxx> wrote:
>>
>> Hans-Martin,
>>
>> Udanax green (xu88) still works out of the box for me. Gold / xu92
>> (according to the udanax website last I checked) is missing the code
>> that compiles the pseudo-smalltalk language 'X' to c++; if the 'X'
>> language documentation is floating around then reimplementing a
>> compiler should be trivial.
>>
>> A few months ago I made a tarball of all the current official and
>> semi-official xanadu websites I'm aware of (udanax.com, xanadu.com,
>> xanadu australia, hyperland, sunless-sea, and the trans-literary
>> project). If any documentation is floating around on the web (rather
>> than being locked up in an XOC member's desk drawer) it's probably in
>> there. If you like, I can dig it up for you.
>>
>>
>> On Thu, Feb 10, 2011 at 3:54 AM, Craig Latta <craig@xxxxxxxxxx> wrote:
>> >
>> > Hi Hans-Martin!
>> >
>> > Â Â I'm delighted to contribute to the flurry. :)
>> >
>> > Â Â I have all the extant bits and pieces from back in the day (and
>> > even the SPARCstation hardware it ran on)... but... yes, the ParcPlace
>> > stuff is the sticking point. Udanax Gold runs on ParcPlace Objectworks
>> > Smalltalk circa 1988, and the nominal latest-and-greatest version I got
>> > from Roger Gregory crashes the Objectworks virtual machine.
>> >
>> > Â Â I need the virtual machine sources so I can debug. I had a
>> > conversation going about it with James Robertson and Georg Heeg several
>> > years ago, but it fizzled out. Perhaps you could revive that part of
>> > things. :) ÂOf course, this would be with the current appropriate people
>> > (if any :). James has since left what-used-to-be-ParcPlace for greener
>> > (golder?) pastures.
>> >
>> >
>> > -C
>> >
>> > p.s.
>> >
>> > Â Â Some background for those who are not familiar, or forgot, or have
>> > blotted it out... ;) ÂI first heard about Ted and the Xanadu team when I
>> > was working at ParcPlace in 1992, when Ted came to Stanford to give a
>> > talk. I read Gary Wolf's infamous Wired article on the project in
>> > 1995[1]. In 1999, when I was at Interval Research, I met Ted, Roger,
>> > Mark, and Andrew at the O'Reilly Open Source Conference in Monterey,
>> > where they announced Udanax Green and Gold.
>> >
>> > Â Â I contacted Roger after that to see about getting Gold running
>> > again. I came over to his place and we spelunked his garage for old disk
>> > drives, CPUs, memory, etc. I got as far as watching Objectworks crash on
>> > a SPARCstation 10 on my dining room table, then joined in the grand
>> > tradition of Waiting For The Next Victim. :) ÂCurse you, day jobs!
>> >
>> > Â Â I live in Amsterdam now. The hardware is in a storage space in
>> > California, so not terribly convenient, but the bits are all right here.
>> > If Roger (or whomever) doesn't mind I'm happy to share them. Hopefully
>> > we don't really need the hardware anymore, because there are emulators
>> > which run a hundred times as fast and don't complicate the situation?
>> > (Ha ha ha :)
>> >
>> > Â Â I've been a Smalltalk hacker since 1991 at UC Berkeley, first with
>> > Objectworks 2.5, then with the first few releases of VisualWorks while
>> > at ParcPlace, then to Squeak in 1996 and thereafter. I've served on the
>> > Squeak board since... oh, god. ;) ÂI'm preparing a release for the 20th
>> > of next month, a Squeak distribution called Spoon[2,3]. It features a
>> > minimal object memory and virtual machine (the better to learn and
>> > understand the system), and a live module system (the better to
>> > collaborate and distribute changes). The module system works with other
>> > Smalltalks, too (in particular, with VisualWorks). Yes, I know, severe
>> > error 33 risk[4], but I'd suggest that error 34 (being so afraid of
>> > error 33 that you don't do anything) is even worse. :)
>> >
>> > Â Â Oh, and I'm available for work. :)
>> >
>> >
>> > [1] http://www.wired.com/wired/archive/3.06/xanadu.html
>> > [2] http://netjam.org/spoon (main site)
>> > [3] http://thiscontext.wordpress.com (blog)
>> > [4] http://en.wikipedia.org/wiki/Error_33
>> >
>> > --
>> > Craig Latta
>> > www.netjam.org/resume
>> > + 31 Â06 2757 7177
>> > + Â1 415 Â287 3547
>> >
>> >
>> >
>>
>>
>>
>> --
>> --
>> John Ohno
>> http://firstchurchofspacejesus.blogspot.com/
>
>
>
> --
> John Dougan
> jdougan@xxxxxxx
>
>
--
--
John Ohno
http://firstchurchofspacejesus.blogspot.com/