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Re: [zzdev] Re: [zzdev] Many-to-many: bad name
- To: Tuomas Lukka <lukka@xxxxxxxxxxx>
- Subject: Re: [zzdev] Re: [zzdev] Many-to-many: bad name
- From: Benjamin Fallenstein <b.fallenstein@xxxxxx>
- Date: Sun, 20 Aug 2000 21:29:55 +0200
- Cc: zzdev@xxxxxxxxxx
- References: <Pine.HPP.3.96.1000820142641.12034B-100000@xxxxxxxxxxxxxxxx>
Tuomas Lukka wrote:
> On Sat, 19 Aug 2000, Benjamin Fallenstein wrote:
> > Basicly, in its current form, it is a brick-style hard raster with
> > floating headcells.
> Yes, that's about it. Except for the important part that it looks at the
> intersections of the headcells, not directly connected cells. This is very
> different from usual rasters.
Oh, I never got that! That explains a lot! :) Of course, it would be
trivial to modify the existing code to support H and I, too.
> > floating headcells on/off
> > show same cell more than once on/off
> > use H or I or E or M or 3 or W or whatever raster (H and I are 'nuff initially)
> > brick mode on/off (no, wait, we have the gap structparam for that, don't we)
> Also, whether
> > All this is not urgent, but should be kept in mind -- it would be nice
> > to have working hard rasters with floating headcells.
> Good points - will have to consider. We're probably going to rename almost
> everything while Ted's here...